Skip to content

Building & Running on macOS

These instructions cover building 32blit on macOS.

Prerequisites

You will need build tools and CMake. Assuming you have homebrew installed:

xcode-select --install
brew install cmake

Python3

Before trying to install python3, it's worth checking if you already have it installed (and if so, which version), by jumping to 'Verifying install', below. If you do already have it installed, skip this section.

Installing python3

Installing python3 can be done with homebrew with a simple brew install python which installs both python3 and pip3.

Installing pip3 dependecies

before installing 32blit tools, some binary requirements are needed:

brew install libjpeg
brew install freetype
````

Then install the 32blit tools from the SDK's `tools/requirements.txt`. It installs the `32blit` command (which pulls in `construct`, `bitstring` and the other Python dependencies) and pins `bitstring<5`, because bitstring 5 removed `ConstBitStream`, which the tools still use.

Homebrew's Python refuses `pip install` outside a virtual environment ("externally-managed-environment", [PEP 668](https://peps.python.org/pep-0668/)), so create one first:
python3 -m venv ~/venvs/32blit source ~/venvs/32blit/bin/activate python3 -m pip install -r tools/requirements.txt
Run the commands from the root of your `32blit-sdk` checkout, and activate the venv (`source ~/venvs/32blit/bin/activate`) in every new terminal before building.

####  Verifying install

With the venv activated:

``` shell
python3 --version
(expected output Python 3.x.y, the version of Homebrew's Python)

python3 -m pip --version
(expected output pip x.y.z from /Users/<you>/venvs/32blit/lib/python3.x/site-packages/pip (python 3.x) or similar; the path must be inside the venv)

and

32blit version
(expected output: the installed 32blit tools version, 0.7.3 or newer)

Installing gcc-arm-none-eabi

Once this is done, you'll need to install gcc-arm-none-eabi. The easiest way to install this tool is via homebrew with the following source:

brew tap ArmMbed/homebrew-formulae
brew install arm-none-eabi-gcc

Note: If you do not want to/ are unable to use homebrew to do this, you should be able to find the manual install instruction in the arm-none-eabi-gcc.rb file in this repository.


Building & Running on the console

To build for the VGC Zero, install the console tools from Install and follow Run on the console. For the original 32blit, see Building & Running On 32Blit.

Building & Running Locally

You'll need to install SDL2, SDL2 Image and SDL2 Net

brew install sdl2 sdl2_image sdl2_net

You also need something to build. The 32blit-examples repository includes a series of demos showcasing various 32blit SDK features. These instructions will assume you're building those and have cloned or extracted that repository alongside 32blit-sdk:

git clone https://github.com/32blit/32blit-examples

Your directory tree should look something like:

  • root_dir
    • 32blit-sdk
    • 32blit-examples

Create a build directory and configure the examples. The 32blit-sdk should be automatically detected:

mkdir build
cd build
cmake ..

Now to make any example, type:

make example-name

For example:

make raycaster

This will produce examples/raycaster/raycaster which you should run with:

./examples/raycaster/raycaster

Build Everything

Alternatively you can build everything by just typing:

make

When the build completes you should be able to run any example.

Troubleshooting

If you see cannot create target because another target with the same name already exists you've probably run cmake .. in the wrong directory (the project directory rather than the build directory), you should remove all but your project files and cmake .. again from the build directory.